
Hush is a short horror game made by 8 French students during 4 weeks. Your goal is to find four levers scattered in an ever-changing basement. The place is shrouded in darkness, therefore you will have to use the flash of your camera to find your way around. Once all the levers are activated, you just have to get to the elevator to escape.

For Hush, I was tasked with the monster and assets modeling and texturing
High Poly Modelings - 3DS max, Blender






Made with blender and 3DS max
Concept arts
For our monster, we were looking for an unsettling and frightening creature, here are some concept arts and ideas




Made on procreate